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About Us. Privacy Policy. Our Latest Newsletter. Product Reviews. Recover password. Remembered your password? Back to login. Already have an account? Login here. Operation in the Deeps, sector Cinderfalls. Suspected sabotage in mining facility Garpenberg Perpetrator identified and punished.
Commissar Warburg and Commissar Fortescue performed adequately. Commissar Morningstar displayed suspicious behavior. Further investigation recommended. Except the Elder. Your leader, but not like you. One of the Ancients. He has always warned you: Stay on your guard, stay in the Ark, or the Rot will get you. Or worse. So far, you have obeyed him.
Chased off every stranger who came close to the Ark. Few dared to go out into the Zone. That is what the Elder calls the outside world. But the safe days are over. Effect: Your Butler is always available and can perform everyday tasks in your home. This does not cost any IP. However, for an expenditure of one IP, the servant can also help you out in the field with a single task. The servant has a rating of 3 in all attributes and level 3 in a skill of your choice. You are friends with the owner of a club, casino, or brothel within the enclave or community if you 05 play out in the Zone.
The more IP you spend, the better the dirt you dig up on the target. The effect lasts until the secret becomes public knowledge — unless the target tries to silence you first. You have an adult son or daughter who constantly One of your children is your favorite, the light of disappoints you. He or she never succeeds in living your eyes, and can do no wrong.
Effect: The first time you activate this ability, you must choose which profession or role, out in the Effect: When you spend one IP, your child comes Zone your child has. For one IP, your child will immediately and helps you complete a dice roll for immediately assist you on a roll using his or her a general skill. The roll succeeds automatically. Since you were a child, you have always been Your father is a prominent officer, rock-hard and close to your uncle.
All throughout your life, he infamous for his ruthlessness. The mere mention has appeared in the most unexpected situations of his name can make anyone shudder in horror.
Effect: If you are going to Manipulate someone, you Effect: Your uncle comes to the rescue and saves can first consult your father and ask him to apply you in the nick of time.
You do not need to com- some pressure on your behalf. The attempt then municate with your uncle to activate this contact succeeds automatically without requiring a dice roll. This effect can only be used on he is needed the most. The GM can increase the cost further if whatever trouble you got into is particularly dif- ficult. You are married and have a spouse who brings you both joy and heartache. Life as a married person Effect: By spending IP your criminal friends can is not always easy.
When life gets difficult, your get any item for you. A normal item available for spouse is a solid foundation that supports you. The GM has the last spouse talking via link is not enough you will word about what is possible. In exchange, the immediately heal one point of trauma of any kind gangster requires an appropriate favor or service for each IP you spend. This has no effect on critical in return — the GM determines what this favor will injuries. Your House has accumulated precious items for generations.
The GM has the last word about what is possible. You must return the item after you have used it — you cannot activate this contact again until you do so.
You have close ties with one of the four judges in the Tribunal see page , which gives you the opportunity to trump up charges against specific victims. An accusation of a minor crime costs one IP.
The cost increases to two or three IP for serious crimes. As a judicator, you have the right to impose the appropri- ate punishment. Out in the Zone, this contact can only be used when the Tribunal project has been completed. But make sure you pay it back …. However, these must be repaid within D6 days. In addition, the loan shark charges an interest rate of 1 credit for every D6 borrowed. You have an old teacher who contributed a lot towards your personal and professional develop- ment.
You often turn to your mentor for advice and support. You can use this contact when the XP is awarded at the end of the game session. You have a secret romantic relationship with some- You have a mechanical servant who obeys your one you should not. He or she is influential, has every command but has the annoying inclination to a large network of contacts, and wields extensive always point out errors and flaws in your behavior.
Effect: Your robot servant is always available and can perform everyday tasks in your home. It does Effect: When you enable this contact, you can use not cost any IP. The robot has Processor 2 and Net- any of the other available 19 contacts in the game. However, you decide which one. For one IP, the robot butler the cost in IP is double the normal amount. This contact can only be used if you have access to the Mutant: Mechatron core book. Effect: You can enable this contact when desig- You have a friend in the underworld who has eyes nating who will be the patrol leader see page 23 on everything that happens in the enclave.
If the information might put the informant ment projects see Mutant: Year Zero. Note that this contact cannot be used to reveal ing Work Points by one. You can work on the same which House is behind an Incident in the enclave. Your aunt has always been well off. In a community in the Zone, the shows up, ready to help you during a roll or conflict.
Currency project must be implemented before this These contacts are handled as NPCs. How long it contact can be used. The GM determines what is reasonable. As a judicator your first option When all combatants have acted, the turn is over, should always be to seek out peaceful resolutions to and a new turn starts. The order of initiative is set conflicts. Sometimes however, you have no choice for the entire conflict — you only roll initiative on the but to use force in order to maintain order.
Whether first turn. Initiative scores can be modified during a it is with words or violence, a conflict arises when conflict however, changing the turn order. These NPCs act at the same point in the conflicts of a nonviolent kind, but these generally turn order.
Then, if the conflict continues, roll initiative. The result is your initiative score. You keep this bonus throughout the The initiative scores determine the order in combat. KK Stunts for some skills Chapter 3 can also increase your initiative on upcoming turns. You simply bide your time and hold your adjusted roll instead of making multiple action.
When it becomes your turn again, you can rolls. This works the same as getting choose to act or wait further. If all other combatants help from others see page This makes the encounter easier A voluntarily decreased initiative score stays and quicker to handle for the GM. You cannot go back to your previous initiative score. Any exceptions to this rule are speci- In an unexpected moment, the gang leader Nutty fied under entry for the respective implant.
Read Nadia attacks the judicator Pandora. They roll for more in Chapter 9. Pandora rolls a 4, Nadia a 3. The gang leader acts first. Maneuvers always succeed auto- matically. As long as you go no further than a Helping another PC or NPC see page 45 will Short distance 20—30 yards , moving one range replace your own action for that round. However, category requires one maneuver.
To move more you can still perform a maneuver while helping than a Short distance, you need two maneuvers someone else. The GM can let some action in the same turn. You can Some artifacts and biomechatronic implants try to flee again next turn. To run a short dis- When a fight is not going your way, it may be better to tance to seek cover, for example, only requires a retreat, and perhaps return later with reinforcements.
The distance to when your enemy least expects it. You can achieve your closest enemy also matters — see the table below. If you fail, your target spots you at your starting distance — roll initiative. If you succeed, you get a free action but not a maneuver Note that you only need one successful roll to get out before you roll initiative. If anyone fails, the attackers are down and unable to get away for the moment — you spotted.
Ambush: A special kind of sneak attack is the KK You have more people on your side. When you ambush someone roll to anything. Sneak, but instead of the roll being modified by KK The opponent has suffered trauma.
During conflicts without physical violence, roll for If your Reputation is twice as high or more, you the Manipulate skill see page If your Reputation score is also roll for Prosecute. Note that Reputation only comes into play Whatever you wish to obtain from the other when you Manipulate someone living in the same person must be reasonable.
The GM has final say community as you. If you push the leader in your preferred KK A subject that can hear or otherwise under- direction, the other NPCs will generally follow. If stand you. If the GM thinks both of these conditions are met, GEAR she will determine your bargaining position and Some gear — most often artifacts — can provide a give you a modification based on it.
Gear Bonus to your attempts to Manipulate. You can attack from Near range with certain weap- ons. The opponent decides whether to give up his own action to defend himself see below or risk tak- ing the hit so he can take an action during his turn.
Stance: To be able to attack an opponent in close combat, you must be standing up. If you are prone, you must first use a maneuver to get up before you can attack.
Pandora has no skill level in Manipulate, When your Fight roll succeeds the enemy takes but her Empathy is 3. Nadia has level 5 in Sense weapon damage.
No easy feat! KK You inflict one additional point of damage. When you successfully Manipulate someone this KK You subdue or tire your enemy. He suffers usually means that they do what you want — but one point of fatigue see page They KK You increase your initiative score by 2 see decide what it is they want, but it must be some- page 67 , starting next turn. He suffers one point page If he is broken by doubt, he does what you pushed back, for example through a doorway want without demanding a favor in return.
Pandora rolls seven dice in total. When you defend, you also roll for Fight. Pan- Roll your dice at the same time as the attacker.
As a stunt when you Fight someone, you can choose KK You increase your initiative score by 2 see to grapple him. To break loose, your opponent needs page 67 , starting next turn. While pinned, your opponent can perform no. Grapple Attack: While grappling someone, the KK You tire your enemy, inflicting 1 point of only physical action you can perform is a grapple fatigue.
This counts as a close combat attack, with KK You counter-attack against your enemy and these differences: inflict weapon damage. Note that you can choose to make a counter-attack KK Your enemy cannot defend against the attack.
That means you may hit each other simultaneously. If he misses anyway, your defense is wasted. You keep your maneuver. KK You can only defend yourself against one attack per turn. The table on page 75 indicates the Pandora in close combat. Nutty Nadja has Strength maximum range at which the weapon can be used. Pandora chooses to defend. She has Strength 3 and level 2 in Fight, but she is Instead, you can seek cover page 77 to avoid harm.
Reloading a combat. Bullet Weapons: Scrap weapons and simple firearms like revolvers must be loaded with bul- lets. Weapons that use magazines can be fired several times before they need to be reloaded. Gyrojet Weapons are loaded with small gyrojet rockets, which are rare and expensive. If you also reloaded after each shot. You must aim and fire in the gyrojet rockets left.
Energy Weapons are powered by electricity. Gauss EFFECTS weapons fall in this category — they hold hundreds When your Shoot roll succeeds, the opponent is hit of very small projectiles, but it is the energy required and suffers weapon damage. You can choose this stunt multiple times, if you fact, see page If this happens the KK You pin down your enemy. He suffers one attack then has no effect, and the weapon cannot point of fatigue.
KK You increase your initiative score by 2, start- ing next turn. Nutty Nadia acts first in the next round and moves KK Your opponent falls to the ground or is a to Short range from Pandora. The judicator draws pushed back, for example through a doorway her gauss pistol one maneuver and shoots one or down a shaft. Pandora has skill level 2 in Shoot and. Agility 5. Pandora ing declares that he wants to Shoot, you can Shoot rolls a total of eight dice five from the attribute, two first.
The enemy is not allowed to change his attack from the skill, two from the weapon, minus one for after your overwatch attack. Firing when in overwatch position counts as a regular action. Therefore, you must save your action in the turn for any overwatch attack you want to make. This roll does not count as an action for either of you. Losing Overwatch: You keep your overwatch posi- tion as long as you do nothing but shoot in the chosen direction. If you perform any other action or maneuver, the overwatch position is lost.
When Effect: Overwatch means that you aim in the speci- firing in full-auto, roll for Shoot as usual. The dif- fied direction and are ready to shoot. Between the ference is that you can push the Shoot roll as many time you assume the overwatch position and the times as you want.
As usual, you risk fatigue and beginning of you next turn, you can fire your damage to your weapon see page For you push the roll. Energy weapon. Light weapon. Multiple Targets: When firing on full-auto, you can to great effect against the robot armies of enemy add targets for each roll you push.
After the first detail in the artifacts section of Chapter 9. Read more about predispositions on page Below you will find lists of weapons that can be found in the enclave. The gauss weapons were Gang members and other criminals in the enclave developed by Elysium during the Enclave Wars, often use simple scrap weapons, which are secretly when their armor-piercing properties were used manufactured and are prohibited by Elysium law.
Requires E-pack. Requires gyrojet rockets. Weapon damage of 1 within Near range. Deals both damage and fatigue. Decreases your Strength. Fatigue: Physical exhaustion, sweating and panting. Remember that the Gear Bonus can be degraded if you push your roll Confusion: Lack of clarity, bewilderment and mis- — the bonus will decrease by one for each rolled judgment.
Decreases your Wits. If the Gear Bonus reaches zero, the weapon is broken and must be Doubt: Lack of confidence, distrust, disappointment repaired by a Technician. Decreases your Empathy. KK From external attacks. When someone suc- Range indicates the maximum range category at cessfully Fights you or Shoots at you, you which the weapon can be used.
You can suf- on your character sheet. If this Automatic Weapons: Weapons with this feature happens you suffer one point of trauma for can fire on full-auto mode. The kind of trauma depends on the attribute you were rolling for — damage Armor Piercing: Gauss weapons are effective when rolling for Strength, fatigue for Agility, against armor.
When rolling for armor hit by a confusion for Wits, and doubt for Empathy. Each The effect of armor is determined by its Armor Rat- type will decrease one of your four attributes. You ing. You can only wear one piece of armor at a time. Dice equal to the Armor Rating. Scrap Armor 3 1 Also protects against Zone Rot. Provides ability to fly. Reconnaissance Armor 6 12 Requires special fuel. Combat Armor 9 5 Also protects against Zone Rot.
Also protects against Zone Rot. Requires an E-pack. Riot Shield 6 2. This roll is not Strength: You are knocked out, or in paralyzing an action and cannot be pushed. Being broken by damage is much more dan- Unless all damage is absorbed by the armor, gerous than by other types of trauma, because it each you roll degrades the Armor Rating by one. Armor can be repaired by a Technician.
Armor does not protect against any trauma you Agility: You are physically exhausted. You can carry a shield straight. Empathy: You break down in fear, self-pity or sorrow. This game tells the origin story of the enclave humans, seeing themselves as the last torchbearers of human civilization. The four Houses of Warburg, Fortescue, Morningstar and Kilgore struggle for power in the Elysium I enclave, oblivious to a rising power that threatens to end their reign forever.
Mutant: Elysium can also be played as a stand-alone game. Made in Sweden. The first edition of the novel was published in , and was written by Ian Buruma.
The book was published in multiple languages including English, consists of and is available in ebook format.
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