7 days to die free download alpha 16






















If you're a fan of the game that takes you to the world of Conan, then you should take a look at the games listed below. They offer a lot of what Conan Exiles does, and even some more. Grab you swords and pickaxes, and prepare to explore new Which perks will benefit me the most? Acquiring perks can help you gain the upper hand in 7DTD.

While others will help your health and stamina. This will help you decide which Ready to revamp the 7 Days to Die gaming experience? A classic horror survival game, with one main objective: survive. Luckily there are some amazing mods available to make the adventures and challenge to survive more fun. How to Install Mods: Step 1. Download the file and unzip. Step Find the perfect spot to build your fortress.

In 7 Days to Die, killing zombies is only half the struggle. Whatever map you choose should have a good balance between cities, traders, biomes, and zombies to give you the tools you need to survive the hordes. Below are the Top 15 seeds that are Map seeds are a great way to get the most out of 7 Days to Die. They are used to create new biomes, resources and structures within the game. Discovering new towns, traders, and hubs in the latest Alpha 17 update of 7 Days to Die is fairly simplesimple.

Just set the world to random generated As you join the post-apocalyptic world of 7 Days To Die, it is important to remember the many tools at your disposal. One of which is map seeds! Map seeds are an excellent way to pinpoint which resources and structures you wish to be included in your new map. Map seeds are used to randomly Alpha 17 has welcomed many new changes to the game, including to the armor combination sets. Using the best armor to shield yourself from the undead can be extremely helpful to your survival.

When trying to survive the apocalypse, choosing the right perks to level up can be the difference between life and death. Animal Tracker Perception Dinner time Ready to band together with the rest of humanity to fight the legion of the undead? Not sure where to start your noble zombie slaughter? Check out these great online zombie survival games and get your supplies ready—the fight for humanity is raging on.

DayZ If you're New to the game, unsure of where to get clay? Or even why you need it? Clay is a very valuable commodity, due to it being a resource that is used in a lot of crafting and depending on what platform you play depends on where and how you can find it.

Clay is needed for making the forges There are a wide variety of It's never too early to prepare for the end of the world. Check out these games and begin constructing your zombie survival strategies.

It'll be a bumpy ride. State of Decay What's going to get you places when the zombie apocalypse hits? Influence, and lots of it While clothing is technically optional in the post-apocalyptic world of 7 Days to Die, it is something to consider.

It can protect you from heat and cold. Some items can give a stat boost. Then there are items that just look cool not that you have anyone to impress.

Check out these 10 Clothing I am here to discuss the armor sets in 7 days to die. I will rate them from worse to best based on armor durability, stats, resistance, and movement. Take note that all armor stats are the same for each level except the durability increase with each level.

The key to surviving any zombie apocalypse is having a strong base. With both 2K and 4K options, the visuals in this mod are stunning, and the changes to lighting create more realistic reflections and seamless transitions from one biome to another. Although there are many building materials and placeable objects in 7 Days To Die, for a crafting game, it lacks the ability to craft an aesthetically pleasing home.

If you were hoping to create a beautiful base, then this is the mod for you. Not only does this mod add modern features such as working showers, PCs, and TVs, but you can also use beds in the same way you can use bedrolls, instead of beds acting as purely decorative items.

It adds a massive range of craftable items and building materials to the game for you to create your ideal zombie-proof home.

VanillaPlus looks to expand upon the feel of the vanilla gameplay while also adding unique features. Here are just a few features:. And that's just the tip of the iceberg. If you want to expand virtually every aspect of 7 Days to Die, VanillaPlus has you covered.

If zombies were not enough of a challenge for you, the wasteland will now have enemy NPCs with their own melee and ranged weapons, making exploring the vast maps even more of a danger. If you're a big fan of the Fallout franchise, this is the mod for you.

This mod is the complete collection of all Better Homes and Worlds mod series, each adding a substantial amount of content to 7 Days to Die.

We'll give a brief overview of what each mod in this collection adds. View Points Shop Items 3. Points Shop Items Available. Share Embed. Early Access Game Get instant access and start playing; get involved with this game as it develops.

In this continually evolving title currently in alpha stage development , players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.

Add to Cart. View Community Hub. With over 13 million copies sold, 7 Days to Die has defined the survival genre, with unrivaled crafting and world-building content.

Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide.

Craft — Craft and repair weapons, clothes, armor, tools, vehicles, and more with over recipes. Learn more powerful recipes by finding schematics.

Build — Take over a ruin, or build from the ground-up. Design the ultimate fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead.

The world is fully destructible and moldable. Create — Unleash your creativity and build the ultimate world by yourself or with friends.

Enjoy unlimited access to over in-game items, nearly 2, unique building blocks and a painting system that offers over a quadrillion possibilities. Improve — Increase your skills in 5 major disciplines with a multitude of perks under each attribute. Gain additional skills by reading over books. Our prices are extremely affordable and most likely the best on the market. Solid hosting and responsive support.

I use the server for streaming vanilla gameplay with multiple users from around the world using Twitch integration. Canadian server Map size 8k max 16 players Any questions or concerns I have are usually hashed out within an hour through their discord. Price is fair, latency is low. Your hosting service provides an incredibly low price-point from my perspective, with the trade-off being I have less control over how it runs. I think you all handled the Super easy setup and configuration.

Adding the ability to easily set up the darkness falls mod makes it a fantastic server hosting service. Love the servers, so easy to configure and add nice things like mods to intensify the game and make it more fun for my friends and I to Stream. Would recommend these services to anyone! The team at Supercraft was very helpful in resolving a couple issues I had with getting my custom map and world set up on their hosting site. The team was responsive and helpful through their discord server.

I look forward to continuing my hosting service as they expand their world customizing features! Would recommend. Very reasonable pricing packages, user-friendly web-interface. I rent a dedicated 7 Days to Die server hosting via 7d2d. No lags, etc.

Web panel is great. Support on a Discord channel is awesome. Server is running great. Price is reasonable. Questions answered quickly. Couldn't be happier. Best bang for your buck! Price, and ease of use make this hard to beat. Battery Bank — The Battery Bank allows you to power your electrical components. It requires at least one battery, expandable up to six. The maximum energy output is determined by the number of batteries installed and their quality.

An externally powered and turned on Battery Bank will recharge its batteries. If there are no batteries installed it acts as a relay pushing power down line. Electric Wire Relay — The Electric wire relay allows extending your electrical network further with a small cost to power. Switch — The Switch allows pausing the flow of power to children components.

Pressure Plate — The Pressure Plate triggers the flow of power to children components when stepped on. Motion Sensor — The Motion Sensor triggers the flow of power to children components when a player or zed is in its view. Trip Wire Post — The Trip Wire Post triggers the flow of power to children components when a player or zed moves between two connected posts.

Electric Timer Relay — The Electric Timer Relays allows the flow of power to children components during a specified time period in 30 minute increments. Blade Trap — The Blade trap has three spinning blades that chops players and zeds alike. It does not discriminate. Dart Trap — The Dart trap launches metal darts when powered. Auto Turret — The Auto Turret senses targets in its view and fires 9mm rounds at them.

Shotgun Turret — The Shotgun Turret senses targets in its view and fires shotgun shells at them. Speaker — The speaker plays an alarm sound when powered. Lights — There are many lights that the player can now craft to illuminate their forts. Spotlight — The player crafted Spotlight has changed to require power but can now be aimed be where light is needed.

No more square cities. Socket hub township type is decided by placed residential buildings using a scoring system New socket streets to go with socket hubs New socket street generation formula controllable via rwgmixer. Stone in the top soil of plains biomes has been replaced by gravel Individual particle spawners tree stumps have been replaced by a biome particle manager so there is no random and possibly extremely high concentration of particle generators Spawning of animals in all biomes has been reworked.

Darkened snow biome sun light a little to reduce whiteout. You can find small patches of fertilised soil in burnt forest biomes. You can harvest coal from ember piles and burnt trees. Surface potassium nitrate in the snow biome is now replaced with oil shale and coal.

Nitrate, oil shale and coal can be found on the surface in the burnt forest. Added dead trees to the plains. Here they are: Business man zombie — Often found in corporate locations like the new skyscrapers, these zombies are all about the business of eating you alive. They typically carry cash and paper.

Prior to his permanent vacation to the afterlife he was hoarding canned food. Perhaps that is why he was caught and turned into a flesh eater. New feral zombies — Every zombie in the game now comes with its feral counterpart.

Feral zombies always run and have glow in the dark yellow eyes, are much harder to kill and do more damage. They glow with radiation making them unmistakable! Reworked Enemies In Alpha 15 we experimented with UMA procedural zombies but they ended up not looking as good as traditionally modeled zombies, and they did not perform as well either so we decided to replace the new UMA zombies with traditionally designed ones.

Animals Along with adding new animals and reworking some of the old ones we have added a new fur system. Here are the new or improved additions: Grizzly bear — The grizzly bear has been redone from scratch with new meshes, textures and animations.

They like to habitat in the green forests and snow biomes. Zombie bears — The zombie bear has been remodeled from the ground up and is meaner than ever. They are only found in the wasteland and burnt forests. Wolves — Grey Wolves are a brand new threat to 7 Days. Like the bear, they attack if you get too close to them, and do more damage than zombie dogs but they give up easier. Wolves are found in the green forests, snow biomes and plains.

Dire Wolves — Black with glowing eyes, this wolf is much larger than the grey wolf and is to be feared as they are much more aggressive than any predator. They rarely spawn in the forests and snow biomes, but can roam in packs. Zombie Vultures — The undead have taken to the skies! These nearly relentless pesky birds stalk the player from the skies and attack without warning. They are common in all biomes except the green forests. Rattlesnakes — Rattlesnakes are fairly defensive reptiles but will strike and defend their territory if you get too close to them.

Painting Use a paint brush and paint to give your base a custom look. Radial Options include: Materials — When this icon is selected the paint selection menu is displayed.

Here you can select the paint you want, search for paints, see how much paint per face they cost and see what paints you have unlocked. Paintbrush — When this icon is selected the primary action erases a painted block face and secondary action paints a block face.

Roller Icon — Paint or erase a larger area of faces. Spray-gun — Paint or erase the massive area of faces. All-sides — Paints all sides of a block face. Texture Picker — When this icon is selected the paintbrush will be set to the paint that the cursor is focused on if it is unlocked. Copy Block — Select this icon while focusing on the desired block to copy a stack of painted blocks to your belt. Replace — Select this icon and the next face you paint in a location will be globally replaced within that location.

Experience, Progression and Skill Changes Many improvements and changes have gone into the skill system for Alpha 16, including: You can scroll through all levels of a skill or perk and find out what you will get from it. You will get less experience for killing zombies but there are a lot more zombies in the world now. In some cases over in a single POI. You will gain XP from harvesting and farming and better tools or perks can increase that.

Crafting skills are now perks with 10 buy-able levels. Higher levels of crafting perks require a certain player level. Armor crafting skills merged into one skill. A simple bandana is Misc Crafting. Low crafting skill tiers yield great benefits for repair degradation.

Picking up some of the basics enables you to repair items efficiently. At max crafting skill you have trivial repair degradation. Electricity recipes are unlocked with a series of Science-based perks. Both the cost and effect of perks increase at higher tiers so that buying a perk tier gets you an increase proportional to the cost.

Crafting firearm ammo requires an anvil and workstation, not calipers. Bullet tips and similar materials do not require a perk. The tutorial quest gives you enough skill points to actually buy a perk.

The bedroll newbie quest is 1 instead of 7 in the quest chain. Bad Mechanic perk to increase construction wrench harvest amount Ability to page through skill levels to see attributes and requirements for any skill level Science and Painting skill categories Upgrading farmland with fertilizer provides XP. Repairing or upgrading a block now gives XP based on materials used multiplied by their count Harvesting a block now gives xp based on item materials gained Planting crops gives block material exp Crafting skills are now buy-only.

At max crafting skill you have zero repair degradation The Secret Stash perk is the only way to see the highest trader stash level. This also includes updated windows as well as keyboard hotkeys for actions on items.

New Recipes There are new recipes for building blocks, traps, electric devices and resources. Paint magazines to unlock paint groups for the paint brush. Said paint brush. Compound bow, which is more accurate than a wooden bow or crossbow and fires faster than a crossbow. New Creative Block Shapes We have added new block shapes for the creative builders to use and improved the placement mechanics. Frame blocks show proper backfaces which makes them easier to place correctly Damaged concrete and wood blocks Both centered and non-centered iron bars.

All place-able blocks now have radial options to improve placement including: Simple Rotation — rotates the basic 4 on the ground plane Advanced Rotation — rotates all rotations On Face — Rotates on the face your cursor is focused on Auto — rotates away from you automatically. This tag is only on some blocks like ramps and stairs Copy Rotation — Copies the rotation your focused on to the stack your holding.

Our general block placement colors have been changed to following: Green inside your claim, Yellow inside your friends claim, White everywhere else, Red cannot place block.

Made block placement glow grid double sided so you can see it from underneath too You can pickup and move electrical components and work stations inside your claim. Electrical Items outside of your claim can be cut and wired by strangers New Stealth System Stealth 2.

Things that affect how a player is detected: Player Light Level world lighting and equipped items Player Stance Standing or Crouched Player Motion Noise Smell carrying fresh meat is not ideal for sneaking around zombies Distance Zombies have varying stats both for the zombie type and individuals.

Some see better than others, some hear better than others, some smell be… actually they all smell bad but you get the idea. Which way a sleeping zombie is looking does matter. If you clear an area completely it will take several days to respawn. Placed active bedrolls prevent sleeper respawns in a… range …now defined in serverconfig. Then come gun lights, flashlights, and the mining helmet is the most noticeable. New Weapons and Weapon Improvements Molotov cocktail craftable by player.

Be the life of the party and light zombies and players on fire. Player recipe included. Compound bow with parts and loot list entries. Required to use steel and flaming arrows. Loot only. Pistol, Mp5 and Ak47 have reworked iron sights for more accurate aiming, and have new fire sounds.

All weapons have an aim in and aim out sound now too. Added local impact sounds for distant shots scored. This allows you to know when you scored a distant hit. Improved bow, crossbow aim and iron sighting no longer shows crosshair. Compound bow has range sights. All weapons have hip fire accuracy now. Hip fire is less accurate than iron sights. Accuracy overhaul for all ranged weapons.

Minibike Improvements Minibikes now show an icon on the map and compass for the person who placed the chassis or attached the lock to it to avoid losing them in the wild. How minibike parts are processed, decreasing processing time from 2ms to 0.

Workstation journal entries: added info on items having to be in your inventory Broken workstation blocks for prefabs that can be looted or harvested for parts.

Helper blocks to randomly spawn a working or busted workstation. New round ladder model for metal ladders. Bookstore boxes to bookstores, lab boxes to pharmacies and auto parts boxes to auto locations. Adjusted spectrums, added sparse pine trees. Traders carry more guns and ammo. Dead zombie ragdolls last longer and have more hit points to destroy. When destroyed they downgrade to a block zombie corpse. The block zombie corpse will degrade to nothing over time instead of a rib cage.

If the block zombie corpse has loot in it and is destroyed, it will spawn a rib cage model that contains the loot instead of a backpack. Desaturated the plains sun a little, darkened the ground texture and grass. Increased zombie dog health, they are too easy to kill now that the glitchy spinning is fixed and nerfed wolf health Updated forest biome art Updated sand texture Farming: Partially grown crops can be harvested for 1 seed.

Two large campsites are now army campsites You can no longer invest skill points in the Misc Crafting skill Overalls are now made from cloth Slowed player leveling. Some wood harvest amounts reduced and fuel value increased Increased hit points of valuable workstations so they are not destroyed accidentally.

Cooking stews is more expensive but more rewarding. Healing from eating food has been reduced in general. You start with a claim stone in single player because it now enables the pick-up ability for certain blocks. Updated the abandoned houses to use a variety of siding and roofing textures Increased the cost of claim stones All trader locations now have a working version of every station workbench, forge, chemistry station and cement mixer.

All non trader locations stations have been replaced with a random station spawner where they have a small chance to be a good station and a greater chance to be a broken station which can be looted and harvested for parts. Workstations can no longer be fully harvested with a wrench. Inside of a land claim area you can pick up workstations placed by a player. Gave banks the new bullet proof glass.

Increased hit points of valuable workstations so they are not destroyed accidentally. Distant terrain with holes in Navezgane Raider hair overlay Removed deprecated properties from sounds. Vehicle data saving on clients Localization not working when game is not installed in Steam client zombie transition from walk to idle and vise versa not smooth Add zombies killed by playerdeath back to the pool Marker not showing for clients when first placing minibike Unmanned minibike triggers tripwire Red paint showing on distant lod damaged cars Secret Stash does not require Barter skill Typo in cotton description, form should be from un-needed railings in oil refinery change color placement to red if the player blocks it Decoration Replacing Light Pole Base in Nav a tp 61 Fixed: Added burnt biome reference to the farming journal entry.

When hitting apply in the graphics options it should not overwrite your ini settings unless you specifically set those settings, or change Graphics Quality, in the graphics options menu. The default graphics options have been adjusted for better general performance.

The BiomeParticleManager syncs all clients together and the particle effects are saved and loaded per game. Including zombies spawned from biomes, screamer hordes, blood moon hordes and even sleeper volumes that are within this distance. Advanced rotations of doors and hatches are offset incorrectly.

Mac OS has a rendering overlay bug. Mac OS distance building render too dark. Linux OS distant water has missing texture. If none of these help use the PC Bugs Forum Section and post your problems, make sure to read the sticky thread about bug reporting first though! Now has a better falloff range. Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates. Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them.

Gravel paths to ore veins do not show in the snow biome. Traders sell wrench and claw hammer schematics You can place a block inside a corn plant, overwriting it You can plant a crop seed on top of the one you just planted, wasting it Beer sign is missing economic value Known Issues Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed Some rare duping methods still exist.

Alpha 15 [ ]. Navezgane world updates New Distant Terrain feature renders terrain over 1 kilometer away. Terrain generation is now in rwgmixer. All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings.

We added a Random Gen Wolrd Previewer tool see the modding section below for more details. Journal Tip System A new journal tip system has been added to the main in game menu signified by a pen icon. Blood Moon Horde Party System We have added a partying system that groups players together into parties of one or more players within a minimum distance. Station Searching Recipe searches now show recipes that can only be made at any station signified by a special icon on the right of the recipe bar.

Notable loot includes hazmat gear and technical supplies Zombie Biker Found at bars. Notable loot includes biker clothing, melee weapons and minibike parts Zombie Stripper Found at bars. Notable loot includes football helmets, Mega Crush energy drink, drugs, treasure maps and challenge quests Motivated Cheerleader Zombie Found at Football Stadiums. Notable loot includes treasure maps and challenge quests Miner Zombie Found at Utility and Factory locations.

Notable loot includes mining equipment and dynamite Zombie Cowboy Found at Old West ghost town locations. Notable loot includes cowboy gear, gun parts and complete weapons Zombie Farmer Found near Barns and crops. Notable loot includes tools crops and seeds Skater Punk Zombie Found in general spawns.

Notable loot includes hoody, mechanical parts and quest notes. Hungry Female Zombie Found in general spawns. General zombie loot. Walker Male Zombie Found in general spawns. Risen Woman Zombie Found in general spawns.

Experience, Progression and Skill Changes The most notable difference is that you now gain level XP when killing zombies and animals. It will always be possible to reach level Weapon and armor skills will now increase faster. Experience from action skills like mining is no longer capped when the skill reaches It may not be much but you will always gain some XP while harvesting resources.

With a crafting skill of you can craft Quality Level items. To get higher quality items you can use the combine feature of the workbench or go out and find better items in loot or on traders. Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is. Concrete mix is now only crafted in a cement mixer. You may find cement mixers in the world now.

The Steel Smithing perk now has multiple but pricey levels where you can acquire recipes for items that are usually only found and harvested. Sign Creation System Players can craft, place and add custom text on small medium and large signs made of wood.

Steam Achievements We have added a ton of Steam achievements some of which are secret. Improved Ore Veins and Mining We have random underground mineral veins where you can find all the old ores plus new rare mineral deposits which can yield Diamonds, Gold, and Silver.

Workbench Improvements We added a new combine items feature to the workbench where players can combine 2 similar items to produce one of better quality. Backpack and Container Sorting We added a new backpack and loot container sorting system. We added a new system where ragdoll zombies turn into a lootable corpse approximately 45 seconds after death.

Added: UMA texture quality option to video options. Added: Facial piercings item found in loot and on traders. Added: Steel upgrade for log spikes. Added: SystemInfo command to display your current running system info Can be used to check which graphics device was being used, but there is other useful information in there about memory and CPU info Added: Running shoes can be found in loot and nerdy glasses can be found in loot.

Changed Changed: Added dtx1 and 5 compression to all atlases as an optimization. Changed: Rockets now require fuel. Changed: Default placement rotations of stairs, corners, etc. Changed: A workbench is required to craft steel tools, and other advanced items. Changed: Clubs in general are very bad at harvesting but the sledgehammer has gotten a lot better at smashing things.



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